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Video Games
Deep dives into the architecture of player-driven content and branching narrative systems.

The Last Caretaker
Environmental storytelling and hidden discoverable content shaping a haunting narrative in a Finnish Game of the Year 2026.

Anno 117: Pax Romana
Designing and implementing six branching narrative features covering 90% of the game's branching narrative through the Prophecies of Ash DLC.

Star Wars Outlaws
Campaign scenes and animations for a major IP, focusing on cinematic pacing and player-driven content within a high-stakes sci-fi world.

GWEN'S GETAWAY
Narrative design and writing for an original adventure title, from concept through shipped story content.
FILM & COMICS
From high-stakes screenwriting to the intricate worldbuilding of graphic novels, we craft the stories that define the modern narrative landscape.

BLACK SALT

CRYSTAL'S SHADOW


​WHITE SKY

​FROM BEYOND

MYTHKILLERS
Project Management & Editorial

SCIONIC
Comic Writing, Project Management & Editorial

CAPTORS

FEAR THE INVISIBLE MAN

​LEFT IN DARKNESS

RELICS OF GODS
Narrative Leadership & Editorial
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